Here are some of the projects I think are most relevant to my screenskill's application to the art department. As a concept artist in many of these roles I helped design creatures, characters and assets for many companies ranging from a nacent games and film company on a voluntary basis to a young adults book. I have also been pushing my 3d learning journey steeply, especially since getting the exciting news that I have an interview with screen skills. although I have a solid comprehension of 3d generally I have not strictly modelled or sculpted in a any prior role so I have been trying my best to learn these two skills. I am delighted to learn that my 2d visualiztion skills as a painter and draughtsmen are transferable to 3D sculpture, where I can proficiently imagine and model organic characters, props and objects without having mastered the softwares full technical scope, as the tools for sculpture are relativly intuitive. In this capacity I think a 2d /3d Character and creature designer would incorate all of my primary skill sets.