I have been pushing my 3D learning curve steeply especially since getting the exciting news that I have an interview with Screenskills.  Although I have a solid comprehension of 3d generally I have not strictly modelled or sculpted in a any prior role so I have been trying my best to learn these two skills. I am happy to learn that my 2D visualiztion skills as a painter and draughtsmen are transferable to 3D sculpture, where I can proficiently imagine and model organic characters, props and objects without having mastered the software's full technical scope. The tools for sculpture are relativly intuitive. In this capacity a 2d /3d Character and creature concept art would be suitable.

Below is one of my attempts at translating my 2D visualiztion skills to 3D sculpting. As the tools are relativley intuitive there is no need for a complete and deep technical knowledge of the software.  This was sculpted from imagination using a handfull of tools in the sculpt mode toolset.
Additionally here is a quick look at the 2D and 3D softwares I am most proficient in as this may be helpful.
Below is the result of taking a twelve part online tutorial in blender. Its the famous dohnut tutorial and it includes a coverage of more complex aspects of blender such as Geometry nodes, texture painting and modifier stacking.
The below is an ongoing project I sculpted the lizard from a base sphere where as the rock and trees are an imported asset from a 3D archive.

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