For the past three years I have invested significant time into learning 3D software packages. This began with modeling interiors and exteriors in the film industry using sketchup and vectorworks then rendering them in twinmotion. Now i am learning Blender and Zbrush and am at the threshold of being able to sculpt organic industry standard character, prop, flora and fauna models, as well as vehicles. I will soon upload new models including initial orthographics and a breakdown of the process to arrive at the final exports.

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