In this role I worked on outlander season 6 in the art department at wardpark studios, scotland. my main duties where to model and render authentic historical 3D architectural designs of interiors and exteriors, as well as environments. I also composed short 3D video presentations of assets for the Director and Producer to green light before the physical sets and structures were built on location. I worked closley with the production designer and production design assistant to realize their cinimatic vision. Software used included Photoshop, blender, Vectorworks and Twinmotion.

Due to signing an NDA what can be shown is limited

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